Plastic Wiki
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[edit] What is Plastic Engine?
Plastic Engine is a vaporware free software game engine project. The ultimate goal is to topple the commercial gaming industry (or at least lower prices for games from $60) by providing games and the tools to develop them that just can't be competed with commercially. The most comprehensive free software engine currently seems to be the Quake III engine, which is a good 10 years old. It is time to re-invent the wheel again and make some truley competitive free software.
Computers today are very powerful machines, and they are only getting stronger and stronger. Video games can be built with much more modularity then they currently are, and doing so will make the process of building new games, or modifications for current games a much simpler - making the barrier to entry much lower. By simplifying the game development process, we will allow more artists and creative geeks to begin working on their dream game.
[edit] What technologies will Plastic use?
The core engine will be implemented in portable C, using SDL and OpenGL for video. Far too many games published today will only run on one operating system (I wonder which...). This is not acceptable. Plastic Engine will run on at least Microsoft Windows, GNU+Linux, and MacOS.
[edit] What types of games could be built using Plastic?
Plastic Engine should be capable of making almost any type of game, ranging from 2D (orthographic) scrolling platformers or shooters to full blown 3D first person shooters, role playing games, driving games, ect. The engine is designed to be as flexible as possible.
[edit] What is done so far?
Well... So far, there is some very basic octree world rendering code, a rudimentary home-brewed MD3 model loader, and an extensible resource list interpreter. Not much ehh?
[edit] Are any games planned to demonstrate Plastic when it becomes functional?
Yes, currently both an online RPG, and an online FPS are planned.
